- A gamer has demonstrated how GTA 6’s Extended Look trailer can be enhanced using DLSS 5 and Frame Generation.
- The proposed setup uses a PS5, a capture card, a Windows PC with an Nvidia GPU and Veyra video enhancement software.
- The demonstration reportedly increased the trailer’s frame rate from 30fps to 90fps, although visual artifacts remain.
- Input latency, hardware costs and complicated configuration could prevent this setup from becoming a practical gaming solution.
GTA 6 DLSS 5 could become an interesting combination for gamers who want to experience Rockstar’s upcoming blockbuster with enhanced visuals before the official PC version arrives. An experimental setup involving a PS5, a gaming PC equipped with an Nvidia GPU and a capture card has already offered a glimpse of what this unusual approach could deliver.
The idea sounds complicated, and it certainly is. Instead of running GTA 6 directly on a gaming PC, players would use their console to render the game before sending its output through a PC for additional visual processing. The Nvidia GPU would then apply technologies such as DLSS 5 and Frame Generation before sending the enhanced image to a television.
A recent experiment involving GTA 6’s Extended Look trailer has demonstrated the potential of this approach. The results look impressive in certain areas, although visual glitches and potential input latency mean that this method is far from a perfect gaming solution.
Still, it raises an interesting question for console players. Could a powerful gaming PC eventually become an effective way to improve the graphics of games running on a PS5?
GTA 6 trailer gets an impressive DLSS 5 makeover
The experiment was highlighted by Wccftech after a Reddit user demonstrated how Nvidia’s DLSS 5 technology could be applied to Rockstar’s GTA 6 Extended Look trailer.
The gamer reportedly used Veyra 2.1.1, a Windows GPU video enhancement tool capable of processing video files, capture card feeds and Remote Play streams in real time.
The software can apply neural rendering, upscaling and Frame Generation to incoming video. The Redditor also integrated an experimental utility called MFG Unlocker to enable Multi Frame Generation on an Nvidia RTX 4080.
According to the experiment, the technology was used to increase the trailer’s frame rate from 30 frames per second to 90fps through 3x Frame Generation.
The resulting footage looks noticeably smoother, particularly when it comes to environmental details and certain visual elements.
However, there are some obvious shortcomings. Characters and lighting occasionally display unusual artifacts, while some areas of the footage appear inconsistent.
These problems are not particularly surprising. DLSS 5 neural rendering is designed to work alongside information generated by a game engine, including geometry and other relevant visual data.
A video capture does not provide the same information. The software has to interpret the image it receives without access to the original game’s rendering data.
That makes this demonstration more of an interesting technical experiment than a preview of how GTA 6 would actually look with official DLSS 5 support.
How a PS5 to PC setup could improve GTA 6 graphics
The Redditor’s proposed gaming setup involves connecting a PS5 to a PC through a 4K HDR capture card.
The console would continue running the game normally, handling the actual rendering and gameplay. The PC would sit between the console and the television, processing the captured video through Veyra and an Nvidia GPU.
Once the image has been enhanced, the PC would send it to a 4K television for display.
In theory, this would allow players to benefit from Nvidia’s visual enhancement technologies without waiting for GTA 6 to receive an official PC release.
It is important to understand that the Nvidia GPU would not be acting as a traditional external graphics card for the PS5.
Instead, it would process the image produced by the console. The PS5 would remain responsible for running the game, while the PC would handle additional visual effects and frame generation.
This distinction matters because the process introduces an entirely separate video processing stage.
The Redditor reportedly has not yet tested the complete setup with their own PS5, although similar console to PC capture configurations have been used by other gamers.
The technology is therefore possible in principle, but its practicality will depend heavily on the hardware and software involved.
Input lag could make the experience less enjoyable
The biggest concern with this unusual gaming arrangement is latency.
Every additional stage in the video pipeline can introduce some delay between a player’s input and the resulting action appearing on the screen.
The process involves capturing the console’s output, transferring it to the PC, applying visual enhancements and sending the processed image back to the television.
Even if each individual stage introduces only a small amount of delay, the combined effect could become noticeable.
Some gamers have reported using capture card based setups with GTA 5 and other PS5 games, claiming that the improved visuals made the experience worthwhile.
One Reddit user reportedly described the gameplay as significantly better despite noticing some input lag.
However, claims of extremely low latency should be treated cautiously. Actual performance depends on the capture card, processing software, connection type, GPU workload and display configuration.
A high quality PCIe capture card could potentially offer advantages over a USB connected alternative, although the complete system would still need to be tested under real gaming conditions.
For a game such as GTA 6, the impact of additional latency may be less noticeable during exploration or driving than during fast paced combat.
Some players might happily accept a small delay in exchange for smoother visuals. Others could find the experience frustrating.
Ultimately, this is likely to come down to individual preferences and how well the setup performs.
Is DLSS 5 worth the trouble before GTA 6 arrives on PC?
The idea of enhancing GTA 6 through a console to PC pipeline is certainly appealing, but it is unlikely to become the preferred way to play the game.
The setup requires additional hardware, specialised software and considerable configuration. A decent capture card is not particularly cheap, and building a powerful gaming PC around an Nvidia GPU adds another substantial expense.
There are also practical concerns surrounding image quality, compatibility and latency.
While the trailer demonstration shows what might be possible, it does not guarantee that the same results can be achieved during actual gameplay.
The situation could become even more interesting if GTA 6 eventually receives official DLSS support on PC. A native implementation would likely offer a more straightforward experience without requiring players to capture and reprocess their console output.
Meanwhile, the possibility of GTA 6 appearing on PC sooner than expected through emulation has also been discussed. However, there is no confirmed release timeline for the PC version, and speculation about emulation should not be mistaken for an official announcement.
For now, this experiment is best viewed as an intriguing glimpse into how gamers might use powerful PC hardware to enhance console graphics.
It is an inventive workaround, but most players will probably prefer to wait for a proper PC release rather than build an elaborate system around their PS5.
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