- GeniGods: Nezha is a triple A action game in development for PS5 and PC
- The game blends aerial and ground combat with exploration and puzzles
- Two control schemes aim to balance accessibility and depth
- Boss fights will feature adaptive AI and a strong duel like focus
China based studio Genigods Lab has officially lifted the curtain on GeniGods: Nezha, a triple A action game in development for PlayStation 5 and PC. Built in Unreal Engine 5 and currently targeting a 2028 release window, the project is ambitious both in scale and philosophy.
It wants the cinematic intensity and boss driven combat of modern action epics, while also lowering the barrier to entry for players who might otherwise bounce off demanding systems.
I recently had the chance to hear more about the project during a briefing with Genigods Lab leadership, and while the game is still early in production, its core ideas are already clearly defined.
A fresh take on Nezha with high flying combat
GeniGods: Nezha reimagines the legendary figure from Chinese mythology through a modern action lens. Rather than a purely traditional retelling, the studio is putting its own spin on the character and the world around her, blending mythological roots with stylized, high energy combat.
Gameplay is built around seamless transitions between ground and aerial fighting. Players can launch enemies into the air, follow them upward, and continue combos without interruption. From the brief gameplay slice shown, combat appears fluid and expressive, leaning heavily into spectacle while maintaining a strong sense of control.
Although early footage emphasizes dramatic one on one boss encounters, the developers are keen to stress that this is not a boss rush experience. Large sandbox style environments are planned, featuring exploration, puzzles, optional encounters, and hidden rewards.
New weapons, outfits, and upgrades can be discovered off the beaten path, encouraging players to slow down between major fights and engage with the world more deeply.
Inspired by the best, but not afraid to simplify
The list of influences is a familiar one for fans of modern action games. The team openly cites Black Myth Wukong, God of War, Devil May Cry, Nioh, and Stellar Blade as touchstones. All of these games are known for demanding combat systems, tight timing, and a willingness to punish mistakes.
That raises an obvious question about difficulty. Instead of doubling down on complexity, Genigods Lab is taking an approach inspired by an unexpected genre. The combat system will offer two distinct control schemes, echoing the Modern and Classic options found in Street Fighter 6.
The Modern style is designed for accessibility. By holding a single modifier and pressing basic inputs, players can unleash flashy combos with minimal execution requirements. The goal is to help newcomers feel powerful quickly without spending hours memorizing move lists.
For experienced players, the Classic scheme removes those shortcuts and opens up deeper systems. Manual inputs, expanded combo routes, and greater freedom in move chaining reward mastery and experimentation. Importantly, both control styles are designed to coexist rather than one replacing the other.
Smarter bosses and a PS5 first mindset
Another standout concept is the studio’s focus on dynamic boss AI. Rather than relying solely on scripted attack patterns, bosses are being designed to react more like human opponents. They may attempt to predict player behavior, counter repeated tactics, or adapt over the course of a fight.
If executed well, this could make encounters feel more like tense duels than rehearsed routines, pushing players to stay alert and vary their approach.
From a technical standpoint, PlayStation 5 is the primary target platform. The team has confirmed support for PS5 Pro enhancements, full DualSense haptic feedback, and adaptive triggers. These features are intended to reinforce the physicality of combat, from the weight of weapon strikes to the resistance of special attacks.
A long road ahead, but an intriguing vision
With a planned release no earlier than 2028, GeniGods: Nezha remains very much a work in progress. Systems will evolve, visuals will sharpen, and ideas may shift as development continues. Still, the foundation is promising.
By blending mythological storytelling, high impact action, and a rare focus on accessibility within the genre, Genigods Lab is positioning its debut title as something that could appeal to both hardcore action fans and curious newcomers. It is far too early to judge execution, but the intent alone makes this one worth keeping an eye on.
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